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Converting Windows apps to Mac OS X or Linux binaries

Cody Brocious (PyMusique) is working on a new project to convert Windows executables to native Mac OS X or Linux binaries. He is focusing on high-end gaming at the moment, though he plans to support other apps in the future. On his blog, he said: "My goal for the next 5 years is simple: Any piece of software, any platform you choose."

This is all well and good, but this is a HUGE undertaking. And although it's LGPL licensed, I'm sure they'll end up stepping on a ton of patents in the code translation arena. Transmeta has built their whole business on machine code translation, so you know they've got patents coming out of every orifice.

With the ever increasing processing power, I think interpreted languages and efficient coding will accomplish 90% of what a project like this will accomplish. Yea, yea, I know interpreted languages aren't applicable to everything... I don't want to use Photoshop written in Python...


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